The first thing that came to my mind was the ground, I wanted to do this type of curved pavel as they will be very interesting to make.
The original was the one on the right however when I did finish making the texture I realised the dark parts in between the stones were very obvious when tiled so I went back and changed it so it won't be as obvious, and the one on the left is the updated version.
This is the brick wall texture I made, along with this I will also make a plaster wall texture to make the vertex painting, for this one there are some very heavy and dark colours which normally I will avoid for a texture sheet as I mentioned prevoisely but because i'm vertex painting no all of the brick wall will be showing therefore even if it does tile really obviously.
This is the plaster wall that will be on top of the brick wall, there's not much colour or details on there as my plan is to have more brick walls showing than plaster so that's why I didn't add too much detail on here.
I also made a trim sheet for some of the smaller assets in my scene to tile but not worth making a whole tiling sheet for, these are, concrete, rusty metal and wood.
This is also a tiling sheet, however it will just be used for the windows on the side of my wall, since I only have 2 windows and won't be using this for anything else, I won't make this a big sheet.
No comments:
Post a Comment