These are the tiling textures I made for the scene.
This is the floor grill that I will be using for the middle part of my metal floor. I made a grill just so the player can see through the floor and see the space underneath the floor, this is the same logic as removing the floor, as the player can see the space through the floor it creates an illusion of more of an open space.
This is the brick wall texture I will be using for the wall, I made the exact same texture but with damage on top, I will be vertex painting the broken wall on top just to break up the tiling a bit.
This is a concrete texture, after looking at the wall, with how tall the room is, the walls looked very "odd" and boring, so I decided to use another texture for the bottom half of the wall just so I can break up the wall texture and add more interest in the scene overall.
Finally, this is the conveyor belt texture.
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