The textures worked out fine when I put them in Unreal with a slight change as the original jacket was too dark to the point it wasn't showing much information when it came to the roughness and normals, but by increasing the values slightly fixed the issue. I'm very happy with how the gold turned out I feel like it really works well with the overall colour scheme, is also a nice contrast to everything else as everything else is quite rough and the gold is pretty shiny compared to the rest.
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